Enshrouded 1.0 Core Skill Changes
All 19 Core-area nodes on the 1.0 skill tree, tracked against pre-1.0: 1 new, 1 moved, 17 carried over. The center of the tree — health, mobility (Double Jump, gliding), gathering tools and merciful attacks, open to every class.
Last updated 2026-10-19 · game build 1267041 · method & sources
New in 1.0 (1)
| Skill | Tree | State | Pre-1.0 | 1.0 | Note |
|---|---|---|---|---|---|
| Airborne Architectactive⚑ No description in the data yet | Core | New in 1.0 | — did not exist | On the 1.0 tree — numeric value pending verification | 1.0: "Added a new skill “Airborne Architect” at the center of the skill tree that enables building in a free-flying mode." |
Moved (1)
| Skill | Tree | State | Pre-1.0 | 1.0 | Note |
|---|---|---|---|---|---|
| Double Jumpactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data | Core | Moved | Allows jumping a second time while airborne. | 10 | Update 8: "The skill Double Jump has been moved to the center of the tree to make it easily accessible for every combat class." |
Carried over (17)
| Skill | Tree | State | Pre-1.0 | 1.0 | Note |
|---|---|---|---|---|---|
| Well Rested⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | The base duration for the Rested buff is increased by 5 Minutes. Increase the Comfort in your home to further increase the duration. | 0 → 2 → 4 | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Mason⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | The Pickaxe deals 30% more damage against stone objects, including resource veins. | 0% → 10% → 20% | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Lumberjack⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Felling axes do 30% more damage against wooden objects including trees. | 0% → 10% → 20% | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Miner⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | When you mine resources, you have a 10% chance to get one additional resource. | On the 1.0 tree — numeric value pending verification | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Quality Gear⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | All tools lose durability 50% slower. | 20% | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Merciless Attackactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Perform a Merciless Attack by pressing [E] to deal massive damage to an enemy you've empowered. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks. | 500% | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Power Parry⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Enemy Stun Bar gain from parries is increased by 30%. | 0% → 10% → 20% | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Inner Fires⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Maximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you. | 0s → 60s → 120s | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Snap⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Restores 10% mana when triggering the Merciless Attack. | 20% | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Saviour⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | You only need 3 instead of 6 seconds to revive an ally. | 0 → -1 → -2 | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Opportunity⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Increases the Multiplier of the Merciless Attack and the Sneak Attack by 100%. | 0% → 40% → 80% | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Giant Slayer Hookactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Use your Grappling Hook to pull yourself towards large enemies during combat. | 30 | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Grounding Hookactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Use your Grappling Hook to pull flying enemies towards you during combat. | 30 | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Fisherman’s Resolve⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Increases your Fishing Endurance by 30%. Allows for extended battles with hooked fish. | 0 → 5 → 10 | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Pickaxe Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Unlocks Special Abilities of Pickaxes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | On the 1.0 tree — numeric value pending verification | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Felling Axe Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Unlocks Special Abilities of Felling Axes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | On the 1.0 tree — numeric value pending verification | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
| Prospector⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verified | Core | Carried over | Tools deal 10 increased damage against metal. This includes metal ore veins. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. (per level, max 3) | 0% → 10% → 20% | Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041) |
Rebuild your Core after the reset
The 1.0 launch reset skill trees on first load. Plan your core points before spending them: open the planner on the Core area, or start from a rated allocation on the build tier list.