Site Updates & Changelog
Every change to the site and its data, newest first. Game updates are tracked separately on the 1.0 change list; this page is about us.
— Step 2: class pages, respec guide, 1.0 builds hub — eight builds
- Per-class planner pages: /skill-tree/ranger/, /mage/, /warrior/ and /core/ — each opens the planner focused on that area, with key-node tables (real costs/ranks from the game files), the 1.0 new-and-moved lists, computed nearest ✦ Sparks and a leveling route.
- Respec guide (/respec/): Flame Altar reset, 1 Rune per spent skill point per the official wiki, all-at-once scope, and the Update 8 / 1.0 forced resets quoted verbatim from the changelogs.
- 1.0 builds hub (/1-0-builds/): what 1.0 changed for builds plus a tier snapshot of everything.
- Three new build guides — Poison Dagger Assassin, One-Handed Warden (Tank), Frost Control Mage — bringing the list to 8, all validated against the node graph.
- Planner: accepts an initial tree focus (used by the class pages) and share links now preserve the current page URL.
— Launch: planner, change list and the first five builds
- Skill tree planner live with all 243 nodes of the 1.0 tree — ranks, costs, connections, 212-point budget, shareable links, localStorage saves (12 per tab) and JSON backup/import.
- Pre-1.0 compare mode: new (+) and officially moved (↗) skills marked right on the nodes.
- 1.0 change list published: 17 new skills, 7 confirmed moves, 207 carried — each with its source, plus per-tree pages for ranger, mage, warrior and core.
- First 5 build guides shipped. Every allocation validated against the node graph (connectivity, rank limits, point totals).
- Honesty flags throughout: unverified names and values are marked, never guessed. Full method on the data sources page.
— Enshrouded 1.0 launches; site starts tracking it
- Keen Games ships 1.0 — skill trees reset on first load, dagger skills move into the assassin cluster, new wand/necromancy/totem skills, eternal spells. This site begins from the 1.0 server files.
Coming next
- Skill detail pages for the highest-traffic nodes, hand-written one by one.
- Weapons and armor tables — only once values are verified, not before.