EnshroudedBuilds1.0

Enshrouded 1.0 Skill Changes — Full List

The full Enshrouded 1.0 skill tree, tracked node by node against the pre-1.0 tree (the one you had before Update 8 — Forging the Path and the 1.0 launch). 17 new skills, 7 officially confirmed moves, and 207 skills that carried over — every row backed by the 1.0 game files or a quoted Keen Games changelog entry.

Last updated 2026-10-19 · game build 1267041 (release_1.0) · how this table is built

Method, honestly stated

Node list, ranks, costs, positions and links come from the Enshrouded 1.0 dedicated server files. A skill counts as new when the pre-1.0 crosswalk has no counterpart for it; moved only when Keen Games' changelog says so; everything else is carried over. We do not claim value-level diffs for carried skills yet — pre-1.0 per-skill numbers are not in the server files, so those rows carry a Carried over flag instead of an invented before/after. Full provenance and every open flag: Data Sources.

New in 1.0 (17 skills)

Skills with no pre-1.0 counterpart in the crosswalk, plus the additions Keen Games named in the 1.0 changelog: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct and Airborne Architect. More arrived earlier in Update 8 — Forging the Path — including Strategic Maneuver — and are new relative to the pre-1.0 tree as well.

SkillTreeStatePre-1.01.0Note
Shrapnel Blast⚑ Name from a single source · No description in the data yetRangerNew in 1.0— did not existOn the 1.0 tree — numeric value pending verificationCrosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Echoing Explosives⚑ Name from a single source · No description in the data yetRangerNew in 1.0— did not existOn the 1.0 tree — numeric value pending verificationCrosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Unnamed node 1569371409⚑ Sources disagree on the name · No description in the data yet · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costMageNew in 1.0— did not exist20 / 9 / 0% → 20 / 9 / 10% → 20 / 9 / 20%Crosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Martyractive⚑ Name from a single source · No description in the data yetWarriorNew in 1.0— did not existOn the 1.0 tree — numeric value pending verificationCrosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Heavy Hitteractive⚑ Name from a single source · No description in the data yet · 1.0 value shown; the stat it applies to is not named in the dataWarriorNew in 1.0— did not exist10%Crosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Venomous Blades⚑ Name from a single source · No description in the data yetRangerNew in 1.0— did not existOn the 1.0 tree — numeric value pending verificationCrosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Venom Mastery⚑ Name from a single source · No description in the data yetRangerNew in 1.0— did not existOn the 1.0 tree — numeric value pending verificationCrosswalk: no pre-1.0 counterpart (game server files, build 1267041)
Strategic Maneuveractive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the dataRangerNew in 1.0Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked. Use it to roll around your enemies, making it easier to flank them or deliver backstabs. Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina20Update 8: "A new skill was added to the skill tree called “Strategic Maneuver”. It offers players the option to dodge behind the enemy’s back while it is locked as target and in melee distance."
Wand Evasion Attackactive⚑ No description in the data yet · 1.0 value shown; the stat it applies to is not named in the dataMageNew in 1.0— did not exist501.0: "Added several new active and passive combat skills to the skill tree: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct" — Wand Evasion Attack is one of the named additions.
Aerial Wand Attackactive⚑ No description in the data yet · 1.0 value shown; the stat it applies to is not named in the dataMageNew in 1.0— did not exist251.0: "Added several new active and passive combat skills to the skill tree: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct" — Aerial Wand Attack is one of the named additions.
Totem Mastery⚑ No description in the data yet · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costMageNew in 1.0— did not exist0 → 1 → 21.0: "Added several new active and passive combat skills to the skill tree: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct" — Totem Mastery is one of the named additions.
Advanced Necromancy⚑ No description in the data yet · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costMageNew in 1.0— did not exist0 → 1 → 21.0: "Added several new active and passive combat skills to the skill tree: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct" — Advanced Necromancy is one of the named additions.
Puncture⚑ No description in the data yet · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerNew in 1.0— did not exist0% → 10% → 20%1.0: "Added several new active and passive combat skills to the skill tree: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct" — Puncture is one of the named additions.
Barrage⚑ No description in the data yet · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerNew in 1.0— did not exist0% → 15% → 30%1.0: "Added several new active and passive combat skills to the skill tree: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct" — Barrage is one of the named additions.
Blast and Cast⚑ No description in the data yet · 1.0 value shown; the stat it applies to is not named in the dataMageNew in 1.0— did not exist50% / 101.0: "Added several new active and passive combat skills to the skill tree: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct" — Blast and Cast is one of the named additions.
Survival Instinct⚑ No description in the data yet · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerNew in 1.0— did not exist1 / 0 → 1 / 3 → 1 / 61.0: "Added several new active and passive combat skills to the skill tree: Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage, Survival Instinct" — Survival Instinct is one of the named additions.
Airborne Architectactive⚑ No description in the data yetCoreNew in 1.0— did not existOn the 1.0 tree — numeric value pending verification1.0: "Added a new skill “Airborne Architect” at the center of the skill tree that enables building in a free-flying mode."

Moved (7 skills)

Keen Games, 1.0 changelog: “Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense.” Plus Double Jump, pulled to the center of the tree in Update 8 — Forging the Path.

SkillTreeStatePre-1.01.0Note
Backstab Mastery⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerMovedAll damage done from the back is increased by 30%.0% → 20% → 40%1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."
Double Jumpactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the dataCoreMovedAllows jumping a second time while airborne.10Update 8: "The skill Double Jump has been moved to the center of the tree to make it easily accessible for every combat class."
Eagle's Bane⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerMovedDamage against flying enemies increased by 30%.0% → 10% → 20%1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."
Dagger Mastery⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerMovedIncreases damage dealt with daggers by 5%. (per level, max 3)0% → 5% → 10%1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."
Cutthroat⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerMovedSneak Attack Damage is increased by 100. (per level, max 3)0% → 100% → 200%1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."
Fatal Precision⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed costRangerMovedCritical Strike chance is increased by 1. Critical Strike damage is increased by {{value2}}. (per level, max 3)0% / 0% → 5% / 1% → 10% / 2%1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."
Dagger Specializationactive⚑ Description is the pre-1.0 textRangerMovedUnlocks Special Abilities of Daggers. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verification1.0: "Moved dagger-related skills from the warrior area of the skill tree to the assassin tree, where it makes much more sense."

Carried over from pre-1.0 (207 skills)

These 207 skills existed before 1.0 and are still on the tree. The pre-1.0 column shows the last pre-1.0 description text we have; the 1.0 column shows live values from the game files. Value-level before/after diffs are pending verification and are flagged rather than guessed.

SkillTreeStatePre-1.01.0Note
Well Rested⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overThe base duration for the Rested buff is increased by 5 Minutes. Increase the Comfort in your home to further increase the duration.0 → 2 → 4Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Mason⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overThe Pickaxe deals 30% more damage against stone objects, including resource veins.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Lumberjack⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overFelling axes do 30% more damage against wooden objects including trees.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Miner⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overWhen you mine resources, you have a 10% chance to get one additional resource.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Quality Gear⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overAll tools lose durability 50% slower.20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Merciless Attackactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overPerform a Merciless Attack by pressing [E] to deal massive damage to an enemy you've empowered. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.500%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Sneak Attackactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overPerform a Sneak Attack by sneaking up to an unaware enemy and pressing [E]. Sneak Attack deals +900% increased damage.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Intelligence⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Healing Revive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overRevived players will heal 25% of their health instead of 10%.0% → 8% → 16%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Waters Of Life⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases Water Aura healing to 2 Health per 2 points of Intelligence.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Mage Apprentice⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overMagic weapon damage is increased by 5%. (per level, max 3)0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Arsonist⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overAll fire damage is increased by an additional 10%.0% / 0% / 0% → 10% / 10% / 10% → 20% / 20% / 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dark Arts⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overAll Shrouded damage is increased by an additional 10%.0% / 0% / 0% → 10% / 10% / 10% → 20% / 20% / 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Iceman⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overAll ice damage is increased by an additional 10%.0% / 0% / 0% → 10% / 10% / 10% → 20% / 20% / 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Frost⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overWhen receiving melee damage, the attacker will be slowed down for 5 seconds.0s → 3s → 6sCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Quick Charge⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overReduces the time Staffs require to charge-up a spell by 50%.0% → -10% → -20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Blink Attack⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overBlinking into an enemy triggers an explosion which deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Emergency Blink⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overYou can blink while being stunned. This will break the stunned state.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Counterstrike⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overAfter receiving damage there is a 20% chance to reflect 50% of the damage back to the attacker as fire damage. This magical attack can trigger other skills.0% / 0% → 20% / 8% → 40% / 16%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Arcane Concentration⚑ Description is the pre-1.0 text · Attribute effect unverified · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overYou will gain one spirit for every two levels of the Flame.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Intelligence⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Wizard⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overWhen attacking with a magical weapon your critical hit chance is increased by 10%0% → 2% → 4%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Chain Hit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overOn a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Mass Destruction⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overA critical attack with a magic weapon will hit all enemies within 20 meters of the target for 2 Shock damage per intelligence.15Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Blood Magic⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overWhen your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutesOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Necromancer⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overWhen killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion.0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Terror⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overOn a critical hit with a spell, the target will be stunned for 4 seconds.0% → 20% → 40%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Airborne⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overGliders consume 30% less stamina0% → 12% → 24%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Marksman⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overAll damage dealt with ranged weapons is increased by 10%0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Calm Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWild animals within 50 meters will be pacified unless attacked. Does not affect animals corrupted by the Shroud.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Snake Eater⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your poison resistance by 5%, which reduces the amount of poison damage received.0% → 4% → 8%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Runner⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overSprinting speed increased by 10% and stamina consumption decreased by 10%0% / 0% / 0% → 5% / 40% / 5% → 10% / 80% / 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Counter Battery⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried over+15% damage to ranged enemies.0% → 8% → 16%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Vukah Language⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overVukah within 50 meters will no longer attack you unless provoked.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Updraftactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overJumping while gliding gives you a height boost. This skill can be used once per flight. Cost: 100 Mana100Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Beast Master⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen you are targeted by an attack, wild animals within 50 meters will attack the enemy.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Good Metabolism⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overHealth, mana, and stamina Orbs restore 30% instead of 10% of their respective resource. Mana and Health Potions restore 20% more.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Vukah Culture⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen you are targeted by an attack, Vukah within 50 meters will attack the enemy.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Ranger⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried over+2 Endurance +2 Dexterity +5 Stamina Recharge +5% Critical Chance +5% Critical Damage0 / 0 / 0 → 1 / 5 / 1 → 2 / 10 / 2Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Mithridatist⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overYour poison resistance is increased by an additional 10%. You also gain a 25% chance to avoid being poisoned.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Bounty Bonanza⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overAfter defeating a Fell enemy with a headshot your group gains an additional 5 Experience Points.5Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Sniper⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen attacking with a ranged weapon your critical hit chance is increased by 10%.0% → 2% → 4%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Blessed Arrows⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen scoring a critical hit with a bow, you will regenerate 20 mana.0 → 8 → 16Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Evasion Attackactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen equipped with a melee weapon, you can perform an evade attack which dashes towards the enemy and deals more weapon damage with [LMB]. Cost: 20 Stamina25Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Barbarian⚑ Description is the pre-1.0 text · Attribute effect unverified · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overYou will gain one strength level for every two levels of the Flame.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Warrior's Path⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen attacking with a melee weapon all damage is increased by 10%.0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Shiny Plates⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overPhysical armor gains 10% more armor points.0% → 4% → 8%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Heavy Plates⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overThe maximum amount of physical damage your armor is able to mitigate is increased by 10%0% → 4% → 8%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Slasher⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAll melee cutting damage is increased by an additional 10%.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Brute⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAll melee blunt damage is increased by an additional 10%.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Thrust⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overAll melee piercing damage is increased by an additional 10%.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Heavy Handed⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAn enemy's stun bar is increased by an additional 20% when attacking into their block with a melee weapon.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Breach⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAn overpowered enemy suffers 100% more melee damage for 3 seconds. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.100%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Veteran⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen attacking with a melee weapon your critical hit chance is increased by 10%.0% → 2% → 4%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Crash Down: Force⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen attacking from a double jump, Crash Down deals 20% more weapon damage.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Tower⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen there are three or more enemies within 20 meters you suffer 10% less physical damage.10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Warden⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen there are three or more enemies within 20 meters you suffer 15% less magical damage.10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Absorb⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen you suffer magical damage, you have a 10% chance to generate 1 mana for each health point lost.0% → 4% → 8%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Blood Rage⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen an enemy is killed within 10 meters with a melee weapon, the damage done with melee weapons is increased by 20% for 10 seconds.15% / 0 → 15% / 5 → 15% / 10Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Bloodletting⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overWhen scoring a critical hit with a magical weapon, there is a 50% chance to spawn 2 health, mana, and/or stamina Orbs. Gathering the Orb replenishes 10% of the respective resource.0% → 20% → 40%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Life Burst⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overWhen killing an enemy with a magic weapon all players within 15 meters of the target gain health equal to 3 times your Intelligence.5Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Soul Leech⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen killing an enemy with a melee weapon all players within 15 meters of the target gain 20 mana.0 / 0 → 15 / 5 → 30 / 10Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Battle Heal⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen dealing critical damage with a melee weapon, you will heal 5% of your maximum health.0% → 1% → 2%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Relentless⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overDealing critical damage with a two-handed weapon increases your critical chance by another 10% for the next hit.8%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Crash Down Attackactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen equipped with a Melee weapon, you can perform a jump attack during the descent of your jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina according to the weapon's weight. Cost: 35-60 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit.60 / 35Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Blood Warrior⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overSpawn a health orb after defeating an enemy with a Sneak Attack or Merciless Attack. Gathering the orbs replenishes 10% of your health.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Blinkactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overReplaces the Dodge Roll ability with a short range teleport.20Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Power Parry⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overEnemy Stun Bar gain from parries is increased by 30%.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Inner Fires⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overMaximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you.0s → 60s → 120sCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Purification⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAfter defeating a Shroud infested foe with a melee weapon you replenish +5 seconds of Shroud Time. Shroud Time Should this time run out, the Shroud will consume you.1 / 0 → 1 / 3 → 1 / 6Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Snap⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overRestores 10% mana when triggering the Merciless Attack.20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Healer⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overHealth gain from healing spells will be increased by 10%.0% → 15% → 30%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Sweet Tooth⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overThe stamina regeneration of sweets is increased by 50%On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Sting⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overRepeated wand damage is increased by 20%.20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Exalted⚑ Description is the pre-1.0 text · Attribute effect unverified · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overYou will gain one intelligence for every two levels of the Flame.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Arcane Proliferation⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overWand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Saviour⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overYou only need 3 instead of 6 seconds to revive an ally.0 → -1 → -2Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Vitality Surge⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overDealing a critical strike with a ranged weapon restores 5 stamina.0 → 3 → 6Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Arcane Deflection⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overOn a successful parry, gain 20 mana.0 → 10 → 20Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Vigorous Deflection⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overYou gain 30 stamina when you parry an enemy's attack.0 → 15 → 30Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Silent Stride⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your movement speed while sneaking.0 / 0% → 0.4 / 20% → 0.8 / 40%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Skill Shot⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overStriking enemy weak points, such as heads or exposed hearts, is considered a Skillshot.0% → 20% → 40%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Swiftshot Sustenance⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried over30% chance to spawn a stamina orb when defeating an enemy with a bow.0% → 12% → 24%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Arachnoid⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overStamina consumption while climbing is reduced by 50%0% → 20% → 40%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Wanderlust⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overStamina consumption for sprinting on dirt roads is reduced from 90% to 80%. Stamina consumption for sprinting on stone roads is reduced from 75% to 50%.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Thunder⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overAll shock damage is increased by an additional 10%.0% / 0% / 0% → 10% / 10% / 10% → 20% / 20% / 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Bee Stingactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen you draw your bow while in the air, your fall is slowed down for a short time. Every shot gives you a small push to get more air time. Cost: 10 stamina per second10Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Begone!active⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overA magic-powered punch that pushes and stuns hit foes. Replaces your unarmed attacks as long as you have the necessary mana available: 30 Mana30Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Water Auraactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overYou emit a healing aura. It heals all injured allies within 15 meters. The healing scales with your intelligence attribute (1 health for every 2 points of intelligence).0 → 5 → 10Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Radiant Auraactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overAll Fell foes within 5 meters take 1 fire damage per intelligence per second.0 / 0 → 1 / 2 → 2 / 4Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Nemesisactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhenever an ally draws the attention of an enemy, you draw it in equal measures.0% / 0% → 25% / 10% → 50% / 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Shockwaveactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overTrigger a shockwave when you parry an attack or overpower an enemy. The shockwave pushes back nearby enemies. It also increases their stun bar, scaling with your strength attribute. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Swift Bladesactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAllows you to attack faster with one-handed swords and axes.15%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Bashactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overYour parry bashes the enemy for 20 blunt damage. The damage is increased by your strength attribute.0 → 10 → 20Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Multi Shotactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen using regular arrows there is a 20% chance to spawn a flurry of arrows that spread slightly. This will cost additional arrows, but will not trigger on special arrows.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Shell Shockactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overInfuse your ranged explosives with mana. They now stun enemies for up to 1 second. Mana Cost: 5 per stunned enemy8Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Unityactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overDamaging enemies with wands has a 24% chance to recover 4% mana.0% / 0% → 2% / 10% → 4% / 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Intelligence⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Earth Auraactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overYou emit a protective aura that reduces all incoming damage by 10% for you and allies within 10 meters.10% / 0 → 10% / 4 → 10% / 8Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Intelligence⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Splash Dashactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overAllows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina40Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Intelligence⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance of the Flame⚑ Description is the pre-1.0 text · Attribute effect unverified · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overYou will gain one endurance for every two levels of the Flame.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dexterity⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Endurance⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Intelligence⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Intelligence⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Intelligence⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Intelligence⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Intelligence⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Thick Skin⚑ Description is the pre-1.0 text · Attribute effect unverified · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overYou will gain one constitution for each two levels of the Flame.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Graceful Stride⚑ Description is the pre-1.0 text · Attribute effect unverified · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overYou will gain one dexterity for every two levels of the Flame.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Eagle Eyeactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overGreatly increases the zoom while aiming with a bow.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Dessert Stomachactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overYou gain one additional food slotOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Multi Shot Spread⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overAdds a 25% chance to spawn an additional projectile to your "flurry of arrows" from the "Multi Shot" skill. This additional projectile does not subtract from your stack of ammunition.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Multi Shot Trigger⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overALL arrows, including special arrows, can trigger "Multi Shot". The special Multi Shot projectiles will subtract from your stack of ammunition.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Opportunity⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overIncreases the Multiplier of the Merciless Attack and the Sneak Attack by 100%.0% → 40% → 80%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Slice And Dice⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases the damage of your next bow attack by 50% after a dagger crit.10 / 50%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Eternal Spark⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overWand projectiles have a 25% chance not to consume durability.0% → 15% → 30%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Finesse⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overOne-handed melee weapons and daggers have a 20% chance not to lose durability.0% → 15% → 30%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Steadfast⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overDefeating an enemy with a melee weapon restores 1 durability to that weapon.0 → 1 → 2Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Quick Reflex Block⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overBriefly enhances your block value when blocking with the dual daggers, ensuring a near-miss parry reduces stamina minimally.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Life Essencesactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overYour maximum health is increased fivehold by your intelligence attribute.0 → 3 → 6Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Giant Slayer Hookactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overUse your Grappling Hook to pull yourself towards large enemies during combat.30Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Grounding Hookactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overUse your Grappling Hook to pull flying enemies towards you during combat.30Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Upwards Slash Attackactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina25Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Titan Edge⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overGreatswords damage is increased by 10%.0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Whirlwind Crescendoactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWhen equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina75Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Kickactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overWhen equipped with a Melee weapon you can perform a Kick by attacking while blocking. Kick deals little damage but hits the target with massive force to fill up the enemies Stun Bar and pushes them back. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Shroud Resistance⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases Shroud Resistance by 5% which reduces the amount of Shroud damage received.0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Fire Resistance⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Fire Resistance by 5% which reduces the amount of Fire damage received.0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Ice Resistance⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Ice Resistance by 5% which reduces the amount of Ice damage received.0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Shock Resistance⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Shock Resistance by 5% which reduces the amount of Shock damage received.0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Last Meal⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overYour Food buffs persist through death, but they last half as long.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Expose Weakness⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overCritical Strikes with Daggers increase damage dealt to the enemy by 25% for 3 seconds.5 / 25%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Righteous Fire⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overHealing any target with a spell triggers a burst of fire that deals 50% of the heal amount as Fire damage to nearby Fell enemies.0% → 20% → 40%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Divine Surge⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overHealing spells can perform Critical Strikes that scale with your Critical Strike Damage.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Shared Misery⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overWhen you receive Shroud damage, all players within 20-meters receive 15% increased Shroud Resistance for 30 seconds.15% / 0 → 15% / 5 → 15% / 10Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Fisherman’s Resolve⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overIncreases your Fishing Endurance by 30%. Allows for extended battles with hooked fish.0 → 5 → 10Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Wet Dog⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWeakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Soaked Dog⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overWeakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Rebound⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overBase stamina regeneration is increased by 10%.0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Bone to Ash⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overDamage against Hollow is increased by 5%. (per level, max 3)0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Cull the Herd⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overDamage against Wildlife is increased by 5. (per level, max 3)0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Primal Force⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overDamage against Vukah is increased by 5. (per level, max 3)0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Sleight of Hand⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overUnarmed damage is increased by 30%. (per level, max 3)0% → 30% → 60%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Vile Concoction⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overThrowable damage is increased by 12%. (per level, max 3)0% → 12% → 24%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Mana Currents⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overBase Mana Regeneration is increased by 3. (per level, max 3)0 → 5 → 10Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spellslinger⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overStaff damage is increased by 5%. (per level, max 3)0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Constitution⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Constitution attribute by 1 Increases Health by 50 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Strength⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your Strength attribute by 1 Increases Melee damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Intelligence⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Spirit⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute PointOn the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Wand Mastery⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overWand damage is increased by 5%. (per level, max 3)0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Two-Handed Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overUnlocks Special Abilities of Two-Handed Melee weapons. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
One-Handed Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overUnlocks Special Abilities of One-Handed Melee weapons. Press [R] to unleash a powerful Special Ability after generating enough Focus Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Wand Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedMageCarried overUnlocks Special Abilities of Wands. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Bow Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overUnlocks Special Abilities of Bows. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Pickaxe Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overUnlocks Special Abilities of Pickaxes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Felling Axe Specializationactive⚑ Description is the pre-1.0 text · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overUnlocks Special Abilities of Felling Axes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.On the 1.0 tree — numeric value pending verificationCrosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Athleteactive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overIncreases your maximum Health by 2 times your Strength attribute. (per level, max 3)0 → 3 → 6Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Barbarian's Path⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedWarriorCarried overTwo-Handed Melee weapon damage is increased by 5. (per level, max 3)0% → 5% → 10%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Veiled Vigoractive⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedRangerCarried overIncreases your maximum Health by 2 times your Dexterity attribute. (per level, max 3)0 → 3 → 6Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)
Prospector⚑ Values from 1.0 server files; description is pre-1.0 text · 1.0 value shown; the stat it applies to is not named in the data · Cost per rank assumed equal to the node's listed cost · Pre-1.0 vs 1.0 value diff not yet verifiedCoreCarried overTools deal 10 increased damage against metal. This includes metal ore veins. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. (per level, max 3)0% → 10% → 20%Crosswalk: pre-1.0 skill carries into 1.0 (game server files, build 1267041)

Is Enshrouded 1.0 the same as Update 8?

Not quite, and the difference matters for your skill points. Update 8 — Forging the Path (April 21, 2026) was the last major early-access update: it rebuilt the skill tree — more than 20 new nodes, more than 80 skills became upgradable with ranks, Double Jump moved to the center — and it reset everyone's skill tree. Enshrouded 1.0 (October 15, 2026) then launched on top of that tree, adding its own skills (the wand attacks, the necromancy line, Airborne Architect), moving the dagger skills into the assassin cluster, and resetting the tree once more on first load. When players say “the 1.0 tree” they mean the tree after both waves — which is exactly what this page tracks.

Your tree was reset — what now?

Both Update 8 and 1.0 refunded all skill points on first load. If you are rebuilding, the planner is the fastest way to test allocations before you spend points in game: open the skill tree planner, and check the build tier list for a proven direction.